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Persephone Altar Remake

For this piece I decided that I wanted to redo an old work from when I just started using speedtree.
This was a school project with some classmates to create a game.
We decided to go with a myth story about Persephone and Hades.
I was responsible for creating the Persephone altar where the player could save their progress.
In the environment you had some small altars and then one big altar surrounded with vegetation as if you were walking in a forest.
For this redo I have decided to put my speedtree and 3D modeling skills to the test while also trying to bring the narrative of the environment to light. The food were all from megascans and the textures as well, the candles were from cgtrader.
For now everything is rendered in blender, this way I can learn more about blender and the different ways I can utilize it.
In the near future I would love to move everything in Unreal Engine 5.

Final Render

Final Render

Close Up render

Close Up render

Process Slideshow

Process Slideshow

The tribute without and with assets

The tribute without and with assets

The smaller assets

The smaller assets

The smaller vegetation

The smaller vegetation

High poly Olive Branch

High poly Olive Branch

Olive Branch (Baked to Plane)

Olive Branch (Baked to Plane)

High Poly Pine Branch

High Poly Pine Branch

Pine Branch Atlas (baked to plane)

Pine Branch Atlas (baked to plane)