For this scene I wanted to create a plane, working on my Hard surface skills.
But I didn't want it to be just a plane, I wanted to do more with it.
So I wanted to create it as abandoned, rusty, and mossy.
At the same time, I wanted to learn more about unreal through Michael Gerard's course,
so I combined them both and this was the result.
I learned a lot on my own with the creation of the plane and texturing it,
and also with the course on optimizing my vegetation more and working with shaders.
A cinematic video I put together of the render of the plane in Unreal Engine 5.3